Project 2 - Space Shooter
Spatzik was my 2nd project at The Game assembly. The game was developed by 10 talented developers over the course of 8 weeks on 50% work time. The game was built in The Game Assemblys own 2D engine, TGA2D.
I linked the Wwise SDK and built a wrapper.
I gathered, post-processed, implemented and tweaked various game SFX and music.
I designed and wrote the story of the game.