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SPATZIK

Project 2 - Space Shooter

Spatzik was my 2nd project at The Game assembly. The game was developed by 10 talented developers over the course of 8 weeks on 50% work time. The game was built in The Game Assemblys own 2D engine, TGA2D.

 

MY CONTRIBUTIONS

Audio

  • I linked the Wwise SDK and built a wrapper.

  • I gathered, post-processed, implemented and tweaked various game SFX and music.

    Design

  • I designed and wrote the story of the game.